A discussion on interactive narratives and musical elements in games

Bruno Feijó, Augusto Baffa, Antonio Furtado

A well-known challenge for interactive storytelling is to adapt game quests and narrative patterns to the individuals' preferences while ensuring thematic consistency and player involvement in the story. This challenge increases in complexity if we add musical events. This presentation discusses initial simple, although practical, ideas to align interactive storytelling with games' musical elements.

Bruno Feijó is a Full Professor of the Department of Informatics at Pontifical Catholic University of Rio de Janeiro (PUC-Rio), Brazil. He holds a Ph.D. from the University of London/Imperial College in Intelligent Computer-Aided Design and a B.Sc. degree in aeronautics engineering from the Technological Institute of Aeronautics (ITA). He is the founder and coordinator of ICAD/VisionLab (Research Laboratory on Visualization, Digital TV/Cinema, and Games) of PUC-Rio. Also, he has contributed with models for technological innovation in education, integrating primary and secondary public education with graduate programs. His current research interests involve games, visual effects (VFX), virtual environments, and artificial intelligence.